![]() ![]() Series ThreeĪl Murray, Dave Gorman, Paul Chowdhry, Rob Beckett, Sara PascoeĪ mixed bag for Series 3 that swayed between completely hilarious to a bit meh. ![]() Or perhaps Iain Stirling’s ‘comedy’ rage was too uncomfortably convincing as just… rage. ![]() ![]() Catch the blue ball in something from the kitchen”, etc) more often than the freer creative category (“Make the best ventriloquist dummy and be chatted up by it”. Don’t let the green balls touch anything other than the grass. Perhaps the tasks fell into the ‘insane bureaucracy’ category (“Catch all the red balls in things from the shed. Perhaps it was a lack of bonding in the studio. There were real highlights too: Sanders in general, the apparent psychological unravelling of dry-humoured Joe Thomas who despite a long acting career appeared to be meeting himself for the first time on screen, the sight of five adults (one wearing a bin) attempting to sneak up on Alex Horne on a railway bridge… Overall though, 8 didn’t quite reach the heights of other series. The outfits – Lou Sanders’ correctly predicting winner jumpsuit, Paul Sinha’s Arthur Dent-style dressing gown – were top for this one. The basic premise of the deck is to abuse it’s low curve to get early control of bridges and to keep it as much as possible throughout the game in order to snowball to victory by double dipping on the fact that almost every positive trade results in additional face damage due to the perk 1.Iain Stirling, Joe Thomas, Lou Sanders, Paul Sinha, Sian Gibson But due to the nature of the deck, it’s not hard to support Cleaver and kill those low value minions before he gets to them. Usually after the inital minion’s death, Cleaver can be countered by vomiting small minions in front of it denying any additional value. In this case you want to do the opposite ie use it on big minions when they are on your side of the field, unless you’re absolutely sure that they have no means of healing them back up.Ĭleaver – Another consistent form of removal, except this one is better since it’s an actual minion. But other than that it’s also essential in defending against decks with big minions and the way you use it will determine whether you win the game or not. You should preferably use it when having a push going on in order to kill the minion enemy plays to defend themselves while also hitting face. It can also slightly help versus big minion decks by cancelling their attack animations giving you more time to finish them off.īeam of Doom – Most consistent removal in the game that also provides face damage. When pushing face damage with minions it can provide a decent face damage by hitting both the minions and the enemy master hitting your stuff. But I like it because it helps with trades for cheap. Shock Rock – This is the most replaceable card in the deck. It’s just an all around great cards, especially considering it’s low mana cost. Wins you trades between two same minions. Having boring cards in the deck also means being in less situations where you don’t have a proper answer to the enemy plays, increasing the decks consistency. These small mana advantages eventually pile up and turn into a big lead. Almost every card in the deck has the ability to consistently destroy minions that are worth more than the card you destroyed them with. And we do need those boring minions with good stats in order to do efficient trades. However, this means that the cards have good stats to compensate for the lack of fancy effects. Unlike Apep, Volco cannot attack flying minions but that isn’t really an issue considering the anti-air options the deck runs.Īll cards in the deck are common precisely because they’re boring with no special effects. All I needed to do was slightly lower the mana curve in order to make it more aggressive to keep those early bridges easier. I played a midrange Apep deck which was similar to this one with slightly higher curve and I figured I could do the same thing with Volco and it would win even more games since I can capitalize more on the successful trades by doing face damage thanks to perk 1 and I can continue that onslaught and defend myself against slower deck thanks to perk 2. Do note that I don’t have all the cards but even if I did I don’t think I would change a thing. This is literally the best combination of cards I found to work. To be clear, this deck doesn’t contain all common cards because I am trying to make a statement about how anyone can reach decently high ranks with cheap decks.
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